KnE Social Sciences
ISSN: 2518-668X
The latest conference proceedings on humanities, arts and social sciences.
Gamification as an Innovation in Enhancing Language Skills in the Digital Era
Published date: Jun 20 2025
Journal Title: KnE Social Sciences
Issue title: The International Conference on Teaching, Learning and Technology 2024 (ICTLT 2024)
Pages: 18 - 28
Authors:
Abstract:
This study explores trends in the gamification of language learning by analyzing 33 publications indexed in Scopus (2016–2024) using bibliometric methods. The results reveal a significant increase in publications, peaking in 2023, reflecting a growing academic interest. Gamification, through elements like rewards and leaderboards, broost student motivation and engagement, enhanced by virtual reality (VR) and augmented reality (AR) technologies. However, challenges such as long-term impact and technological limitations, especially in developing countries, remain. The study calls for further research on gamification’s long-term effects and greater educational policy support to ensure broader access, particularly in areas with limited technology.
Keywords: gamification, language skills, digital education, bibliometric analysis
References:
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