KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Flashcard-Based Augmented Reality To Increase Students' Scientific Literacy

Published date: Dec 21 2022

Journal Title: KnE Social Sciences

Issue title: 5th International Conference on Education and Social Science Research (ICESRE)

Pages: 192–201

DOI: 10.18502/kss.v7i19.12441

Authors:

Bramianto Setiawansbramianto@unipasby.ac.idDepartment of Elementary Teacher Education, Universitas PGRI Adi Buana Surabaya, 60234, Indonesia

Reza RachmadtullahDepartment of Elementary Teacher Education, Universitas PGRI Adi Buana Surabaya, 60234, Indonesia

Marianus SubandowoDepartment of Indonesian Language Education, Universitas PGRI Adi Buana Surabaya, 60234, Indonesia

Dwi Retnani SrinarwatiDepartment of Civic Education, Universitas PGRI Adi Buana Surabaya, 60234, Indonesia

Abstract:

Augmented Reality (AR) is a type of learning media that combines virtual and real worlds in real-time. It can make it easier for students to visualize the phenomena. This research aimed to measure flashcard-based AR’s effectiveness based on scientific literature. This research used a quasi-experimental method using a post-test-only control group design, and the participants were 60 college students at Universitas PGRI Adi Buana Surabaya. Data in the research were collected through tests to determine students’ scientific literacy skills, including aspects of knowledge and competence in analyzing scientific phenomena, connecting physics concepts to existing phenomena, and interpreting data or scientific evidence and questionnaires. The data were analyzed by calculating the average test score according to scientific literature and the percentage of user satisfaction. Based on the research, using flashcard-based augmented reality could increase the students’ scientific literacy.

Keywords: augmented reality; learning media; scientific literacy

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