KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Building a Learning Management System which Features Gamification of Appreciative Inquiry for a Remote Elementary School in Indonesia

Published date: Dec 21 2022

Journal Title: KnE Social Sciences

Issue title: 5th International Conference on Education and Social Science Research (ICESRE)

Pages: 71–77

DOI: 10.18502/kss.v7i19.12431

Authors:

Noora Qotrun Nadanoora@upgris.ac.idEngineering and Informatics Faculty, Universitas PGRI Semarang, 50232, Indonesia

Mona RizqaEngineering and Informatics Faculty, Universitas PGRI Semarang, 50232, Indonesia

Bambang Agus HerlambangEngineering and Informatics Faculty, Universitas PGRI Semarang, 50232, Indonesia

Aris Trijaka HarjantaEngineering and Informatics Faculty, Universitas PGRI Semarang, 50232, Indonesia

Muhammad Alhaji IbrahimSule Lamido University Kafin Hausa, Nigeria

Abstract:

Communication between teachers and students is not limited to the physical classroom but has shifted to include the online classroom. A learning management system (LMS) is an app or software that aids in administration, documentation, finding materials, reporting on an activity, and providing online teaching and learning materials. The purpose of this research is to build a Learning Management System (LMS) which features gamification of appreciative inquiry. Gamification motivates students to learn and makes it easier for teachers to provide materials and give assignments to students. The study was carried out using the waterfall method. The waterfall method includes analysis requirements, system and software design, implementation, and unit testing.

Keywords: Gamification, LMS, Appreciative Inquiry

References:

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