KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Introducing the Cooking Process of Gresik’s Traditional Food Through Pictorial Book Integrated with Augmented Reality

Published date: Sep 02 2020

Journal Title: KnE Social Sciences

Issue title: International Conference on Art, Design, Education and Cultural Studies

Pages: 484–492

DOI: 10.18502/kss.v4i12.7621

Authors:

Trias Widha Andaritrias.andari@uisi.ac.idVisual Communication Design, UISI, Gresik, Indonesia

Rizky NoviasriVisual Communication Design, UISI, Gresik, Indonesia

Irni Resmi ApriyantiVisual Communication Design, UISI, Gresik, Indonesia

Abstract:

While there are various kinds of Gresik’s traditional food, the data indicate that children are still lacking knowledge about them. Therefore, the objective of this study is to educate children about Gresik’s traditional food. The research method consists of three parts: predesign; design; and post-design. The result of this research is a mobile application that supports a pictorial book with augmented reality technology for children from 7 to 11 years old. Within that age range, children are able to classify and identify objects according to their characteristics. Augmented reality technology makes multimedia that contains the cooking process of Gresik’s traditional food become more interactive and attractive.

Keywords: Gresik’s Traditional Food, Augmented Reality, Picture Story Book

References:

[1] Hilmiyyah, D. R. (2012) Pelabuhan Gresik sebagai Proses Perdagangan Islamisasi Abad XV-XVI M. Thesis, unpublished Universitas Islam Negeri Sunan Ampel Surabaya.

[2] Ivanova, G., Aliev, Y. and Ivanov, A. (2014) Augmented Reality Textbook for Future Blended Education. International Conference on e-Learning, pp 130-136.

[3] Sitanen, S. (2012). Theory and Applications of Marker-Based Augmented Reality. E-Book, VTT Technical Research Center of Findland.

[4] Nozih, Z. M. M. (2009). Learning Science Using AR-Book by Blended Learning Strategies: A Case Study on Preferred Visual Needs of Deaf Student. Malaysian Journal of Educational Technology, vol. 9, issue 2, Pp. 5-20

[5] Safar, A. H., Al-Jafar, A. A. and Al-Yousefi, Z. H. (2017). The Effectiveness of Using Augmented Reality Apps in Teaching the English Alphabet to Kindergarten Children: A Case Study in the State of Kuwait. EURASIA Journal of Mathematics Science and Technology Education, vol. 13, issue 2, pp. 417-440.

[6] Zhang, C., Yin, Z. and Florencio, D. (2009) Improving Depth Perception with Motion Parallax and Its Application in Teleconference. unpublished.

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