KnE Social Sciences
ISSN: 2518-668X
The latest conference proceedings on humanities, arts and social sciences.
Kahoot!: Alternative Learning Media in the Millennial Era
Published date: Feb 19 2020
Journal Title: KnE Social Sciences
Issue title: International Seminar on Language, Education, and Culture
Pages:
Authors:
Abstract:
Nowadays, learning media that are often used are digital media and games. Kahoot! is an internet-based digital game and can be used in learning. This study aims to determine students’ responses to the use of Kahoot! in learning German at SMAN 1 Kepanjen. This study used a qualitative descriptive technique and used student questionnaire sheets to determine student responses to the use of Kahoot! in learning. The results of this study indicate that learning with Kahoot! becomes more fun and helps students in mastering new vocabularies.
Keywords: game, Kahoot! , learning, vocabulary
References:
[1] Asyhar, Rayandra. 2012. Kreatif mengembangkan Media Pembelajaran. Jakarta: Referensi Jakarta.
[2] Online, https://kahoot.com/what-is-kahoot/, accessed on September 19, 2018.
[3] Romlah, Tatik. 2006. Teori dan Praktek Bimbingan Kelompok. Malang: Penerbit Universitas Negeri Malang.
[4] Sadiman, Arief S., Raharjo, R., Haryono, Anung., & Rahardjito. 2010. Media Pendidikan. Jakarta: Rajawali Pers.