KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Kahoot!: Alternative Learning Media in the Millennial Era

Published date: Feb 19 2020

Journal Title: KnE Social Sciences

Issue title: International Seminar on Language, Education, and Culture

Pages:

DOI: 10.18502/kss.v4i4.6466

Authors:

Chumairok . - irachuchum@gmail.com

Abstract:

Nowadays, learning media that are often used are digital media and games. Kahoot! is an internet-based digital game and can be used in learning. This study aims to determine students’ responses to the use of Kahoot! in learning German at SMAN 1 Kepanjen. This study used a qualitative descriptive technique and used student questionnaire sheets to determine student responses to the use of Kahoot! in learning. The results of this study indicate that learning with Kahoot! becomes more fun and helps students in mastering new vocabularies.

Keywords: game, Kahoot! , learning, vocabulary

References:

[1] Asyhar, Rayandra. 2012. Kreatif mengembangkan Media Pembelajaran. Jakarta: Referensi Jakarta.

[2] Online, https://kahoot.com/what-is-kahoot/, accessed on September 19, 2018.

[3] Romlah, Tatik. 2006. Teori dan Praktek Bimbingan Kelompok. Malang: Penerbit Universitas Negeri Malang.

[4] Sadiman, Arief S., Raharjo, R., Haryono, Anung., & Rahardjito. 2010. Media Pendidikan. Jakarta: Rajawali Pers.

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