KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Player Immersion Through Aesthetic Elements of Video Games: a Case Study in “A Space for the Unbound”

Published date: Jan 10 2025

Journal Title: KnE Social Sciences

Issue title: The Bandung Creative Movement 2023 – Enhancing Collaboration In Arts, Design And Craft For Sustainable Creative Industries: Technology and Art

Pages: 158 - 167

DOI: 10.18502/kss.v10i3.17910

Authors:

Pandu Rukmi Utomopandu.utomo@ciputra.ac.idCiputra University, Surabaya

Abstract:

“A Space for the Unbound” is an example of a successful Indonesian game in the international market and has won numerous awards from diverse gaming events worldwide. This study aims to answer how this game can create player immersion which can form emotional bonds with its users so that other Indonesian game developers can replicate it. The research employs phenomenological methods as part of the qualitative research method to gain an in-depth understanding of the research object. The findings show that the game is a complex medium that effectively touches the emotions of its audience by stimulating emotional responses, particularly that of nostalgia. A comprehensive understanding of the theme culture and translated audio-visually, narrative, and ludic is crucial in creating an immersive experience that emotionally connects players with the adapted culture to develop a sense of nostalgia.

Keywords: video games, emotional bond, Indonesian game, aesthetic

References:

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