KnE Social Sciences
ISSN: 2518-668X
The latest conference proceedings on humanities, arts and social sciences.
Violent Video Games on Aggression and Self-control of Student Gamers
Published date: Nov 08 2024
Journal Title: KnE Social Sciences
Issue title: International Conference of Psychology 2024 (ICoPsy 2024)
Pages: 296–335
Authors:
Abstract:
The rise in popularity of violent video games has sparked debates on their influence, particularly on aggression and self-control. Concerns about adult-rated games like PUBG, COD, Grand Theft Auto, and Red Dead Redemption prompt scrutiny of virtual experiences and real-world behavior. This study explores the link between exposure to violent video games, aggression, and self-control among student gamers in Davao del Sur, Philippines. Data were collected from fourth-year Psychology students at Cor Jesu College during the first semester of SY 2023-2024, using purposive and convenience sampling. Most respondents were male, reflecting broader gaming trends. Results show moderate aggression and balanced self-control among student gamers. While no significant differences were found in exposure to violent games, aggression, and self-control across age groups, gender variations were notable, with males showing higher exposure and self-control scores. Correlation analysis revealed a negative relationship between violent video game exposure and aggression, indicating potential desensitization, while exposure correlated positively with self-control. Moderation analysis indicated gender and age significantly moderated the relationship between exposure to violent video games and aggression, but not with self-control. These findings highlight the intricate dynamics between gaming habits, psychological traits, and demographic factors among student gamers. The findings suggest that increased exposure to violent video games may be associated with lower levels of aggression and higher self-control among student gamers. This indicates a need to reconsider the common perception of the negative impacts of violent video gaming, emphasizing the importance of context and individual differences in understanding these effects.
Keywords: psychology, adult video-games, aggression, quantitative, Philippines
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