KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Gaming as a Representation of Urge and Passion: A Thematic Analysis of Online Gamers

Published date: Aug 09 2024

Journal Title: KnE Social Sciences

Issue title: 6th Social and Humaniora Research Symposium (6th SoRes): Community & Youth Development

Pages: 146–155

DOI: 10.18502/kss.v9i22.16692

Authors:

Fanni Putri Diantinafanni.putridiantina@unisba.ac.idUniversitas Islam Bandung, Bandung, Indonesia

Rizka Hadian PermanaUniversitas Islam Bandung, Bandung, Indonesia

Andhita Nurul KhasanahUniversitas Indonesia, Depok, Indonesia

Rifky Abdila PratamaUniversitas Indonesia, Depok, Indonesia

Aqyla HalwaUniversitas Indonesia, Depok, Indonesia

Dianita RahmaUniversitas Indonesia, Depok, Indonesia

Elizabeth Kristi PoerwandariUniversitas Indonesia, Depok, Indonesia

Dyah Triarini IndirasariUniversitas Indonesia, Depok, Indonesia

Abstract:

The meaning of playing online games is important to explore to understand why playing online games is a passionate activity for enthusiastic and problematic gamers. Semi-structured interviews were used to collect data from 20 gamers (Male, 19-24 years old) who intensely play online games. Through the interpretative phenomenological analysis (IPA) technique, the meaning of the essential or basic things from the participants life experiences was sought. The results showed that the experience of craving and urge emerged as themes in the decision-making process to continue playing online games even though they realized the negative impact of being too fixated on playing games.

Keywords: craving, passion, problematic gamers, thematic analysis, urge

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