KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Optimizing Creative Thinking: STEAM-PjBL in Yogyakarta's Batik Science e-Book with Kawung Motif for Students

Published date: Jul 03 2024

Journal Title: KnE Social Sciences

Issue title: International Joint Seminar on Education, Social Science and Applied Science (IJESAS)

Pages: 73–82

DOI: 10.18502/kss.v9i19.16478

Authors:

Dwi Agnes Setianingrumdwiagnes.2021@student.uny.ac.idMaster of Science Education Study Program, FMIPA, Universitas Negeri Yogyakarta, Yogyakarta

Jumadi JumadiMaster of Science Education Study Program, FMIPA, Universitas Negeri Yogyakarta, Yogyakarta

Abstract:

Batik tulis is an Indonesian cultural heritage with a rich meaning and philosophical value. Although batik is often taught in the arts, the process of batik can also be integrated into science learning. This research aims to analyze: (1) the feasibility of science e-book containing local wisdom of batik tulis Yogyakarta kawung motif based on STEAM-PjBL, (2) the practicality of science e-book containing local wisdom of batik tulis Yogyakarta kawung motif based on STEAM-PjBL, and (3) the effectiveness of science e-book containing local wisdom of batik tulis Yogyakarta kawung motif based on STEAM-PjBL in improving students’ creative thinking skills. The study uses the Thiagarajan 4D development model (Four-D Model), consisting of four stages, namely the define, design, develop, and disseminate. The results showed that: (1) The science e-book containing local wisdom of batik tulis Yogyakarta kawung motif based on STEAM-PjBL was feasible to use, judging from the results of the material validator, 79.50 (very good), and the results of the teaching material validator, 33.00 (very good). (2) Student response was 3.28 (very good). (3) Results of the N-Gain and Effect Size analysis of the science e-book containing local wisdom of batik tulis Yogyakarta kawung motif based on STEAM-PjBL was quite effective in improving students’ creative thinking skills (N-Gain 0.56 [medium], Effect Size 0.9 [high]).

Keywords: creative thinking skill, development research, science e-book, STEAM-PjBL

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