KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Developing an Interactive Multimedia Innovation Based on Android Using the Smart Apps Creator 3.0 as Teaching Material for Buffered Solution Course

Published date: Apr 26 2024

Journal Title: KnE Social Sciences

Issue title: International Conference on Mathematics and Science Education (ICMScE 2022): Learning Models and Teaching Approaches

Pages: 229–240

DOI: 10.18502/kss.v9i13.15923

Authors:

Gusti RahmanEmail: gustirahman00@gmail.com
Affiliation: Department of Chemistry Education, Universitas Negeri Medan, Jl. Willem Iskandar / Pasar V Medan, North Sumatera 20221, Indonesia
Biography:

Nurfajriani NurfajrianiEmail: N/A
Affiliation: Department of Chemistry Education, Universitas Negeri Medan, Jl. Willem Iskandar / Pasar V Medan, North Sumatera 20221, Indonesia
Biography:

Iis Siti JahroEmail: N/A
Affiliation: Department of Chemistry Education, Universitas Negeri Medan, Jl. Willem Iskandar / Pasar V Medan, North Sumatera 20221, Indonesia
Biography:

Gusti Rahman - gustirahman00@gmail.com - https://orcid.org/0000-0001-9928-2631

Nurfajriani Nurfajriani

Iis Siti Jahro

Abstract:

The use of interactive multimedia using Android in chemistry learning materials will make the process of learning more effective, efficient, and interesting. This study focused on developing interactive multimedia using the help of the Smart Apps Creator 3.0 software to improve student learning. This research follows the 4D model development research (Define, Design, Develop, Disseminate). The research sample consisted of 25 students of class XI in a senior high school Grade. The results showed that the interactive multimedia based on Android developed was related to BSNP, with an average acquisition of an eligibility test from a material expert of 3.80 and the average eligibility of a media expert of 3.81 on a scale of 4.00. The learning outcomes of students who were taught using Android-based interactive multimedia were in the high category with an N-Gain value of 0.71, and the learning outcomes obtained by students were higher than the KKM value set at school of 75. These results indicated that this Android-based interactive learning multimedia was appropriate to use as buffered solution material for the high school teaching and learning processes.

Keywords: interactive multimedia, android, chemistry, learning materials

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