KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Learning Using Edmodo Based On The Science, Technology, Engineering, Art and Mathematics (STEAM) Method

Published date: Apr 26 2024

Journal Title: KnE Social Sciences

Issue title: International Conference on Mathematics and Science Education (ICMScE 2022): Learning Models and Teaching Approaches

Pages: 1–12

DOI: 10.18502/kss.v9i13.15896

Authors:

Ai Anita Nurlaelanurlaela.aita@gmail.comBiology Education Study Program Faculty of Tarbiyah and Teacher Training, UIN Sunan Gunung Djati Bandung, Indonesia

Idad SuhadaBiology Education Study Program Faculty of Tarbiyah and Teacher Training, UIN Sunan Gunung Djati Bandung, Indonesia

Meti MaspupahBiology Education Study Program Faculty of Tarbiyah and Teacher Training, UIN Sunan Gunung Djati Bandung, Indonesia

Abstract:

This research was motivated by technological developments in the world of education, particularly the increasingly rapid e-learning as one of the media supporting learning. The STEAM approach to learning can improve critical thinking, creative and collaboration skills with good communication. This is very necessary to face the challenges of the Industrial Revolution 4.0. Therefore, this study aimed to assess student response to the learning of the immune system using Edmodo based on the STEAM approach. The study used the Pre Experiment Method with a one-group pretest post-test research design. Data was collected through observations and tests. The instruments used were observation sheets, creative thinking ability tests, validation sheets and questionnaires. This study discovered an increase in students’ creative thinking skills with pretest results of 80.00 and posttest of 97.14. The results of hypothesis testing showed that Asymp Sig. < Sig. 0.05 was 0.002 < 0.05, as such, H0 was rejected, and H1 was accepted, showing a significant increase between the pretest and post-test. In addition, the average value of n-gain was 0.71 in the high category. Student responses to the media and learning approaches were positive, with a percentage of 86.97% in the very good category.

Keywords: learning, edmodo, STEAM

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