KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

Augmented Reality Implementation for Device Recognition Learning Computer Network

Published date: Dec 21 2022

Journal Title: KnE Social Sciences

Issue title: 5th International Conference on Education and Social Science Research (ICESRE)

Pages: 704–711

DOI: 10.18502/kss.v7i19.12488

Authors:

Iwan Setiawan Wibisonoiwansetiawan@unw.ac.idTeknik Informatika, Universitas Ngudi Waluyo, Indonesia

Sri MujiyonoTeknik Informatika, Universitas Ngudi Waluyo, Indonesia

Abstract:

Augmented reality incorporates two-dimensional or three-dimensional virtual objects into a virtual reality environment, projecting these virtual objects in real time. This research aimed to increase the knowledge and skills of Hidayah Vocational High School students’ understanding of the various types of network devices with an augmented reality application and developed tutorial videos on steps for creating a new atmosphere. This research model used the waterfall method. The android app that was developed went through product feasibility test stages carried out by lecturers and teachers and was declared fit for use. Then the product was tested on SMK Hidayah class XI students and declared ”good.” Based on the data above, it can be concluded that the android-based application in the form of a 3D Visualization Design of a Computer Network can be used to understand computer introduction material.

Keywords: Augmented Reality, Android App, Computer Network.

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