KnE Social Sciences
ISSN: 2518-668X
The latest conference proceedings on humanities, arts and social sciences.
Implementation of a Virtual Laboratory Product as Geometry Learning Media
Published date: Sep 28 2022
Journal Title: KnE Social Sciences
Issue title: 4th International Conference on Education and Social Science Research (ICESRE)
Pages: 1052–1061
Authors:
Abstract:
A virtual laboratory geometry product was developed at the Open University. In 2020, tests to assess this product were carried out by material experts and media experts, as well as online limited tests for students taking geometry courses at the Open University and PGRI Semarang University. The findings showed that the virtual product of the geometry lab was capable of displaying virtual and augmented reality, which could increase student motivation and learning. The product scored 91 and 94 based on the validation of media experts and materials experts, respectively, indicating that the virtual geometry lab product is feasible to use. More than 90% of lecturers and students at the Open University and PGRI University Semarang were very happy to use it. A second year was planned for product implementation with expanded testing in PTN and PTS in Central Java. After being given the application of the virtual geometry lab product, 95% of students agreed with it being used as a supplement to learning media in the classroom, while their learning outcomes also improved. The control class average was 77.45, and the experimental class average was 83.36, after being given the application of the virtual geometry lab product.
Keywords: implementation, virtual geometry lab, virtual reality, independent learning, student spatial ability
References:
[1] Buchori A, Setyosari P, Dasna IW, Ulfa S. Mobile augmented reality media design with waterfall model for learning geometry in college. International Journal of Applied Engineering Research. 2017;12(13):3773-3780.
[2] Agustine D, Wiyono K, Muslim M. Pengembangan e-learning berbantuan virtual laboratory untuk mata kuliah praktikum fisika dasar II di program studi pendidikan fisika FKIP UNSRI. Jurnal Inovasi dan Pembelajaran Fisika. 2014;1(1):33-42.
[3] Adi WC, Suratno S, Iqbal M. Pengembangan virtual laboratory sistem ekskresi dalam meningkatkan motivasi belajar siswa SMA. Jurnal Pendidikan Sains. 2016;4(4):130- 136.
[4] Tüysüz C. The effect of the virtual laboratory on students’ achievement and attitude in chemistry. International Online Journal of Educational Sciences. 2010;2(1); 37-53
[5] A.K. Triatmaja and M. Khairudin, “Study on Skill Improvement of Digital Electronics Using Virtual Laboratory With Mobile Virtual Reality.,” Journal of Physics: Conference Series. vol. 1140, no. 1, pp. 1–10, 2018
[6] Dyrberg NR, Treusch AH, Wiegand C. Virtual laboratories in science education: Students’ motivation and experiences in two tertiary biology courses. Journal of Biological Education. 2017;51(4):358-374. https://doi.org/10.1 080/00219266.2016.1257498
[7] Prof.Dr.Sugiyono, METODE PENELITIAN KUANTITATIF, KUALITATIF DAN R&D. Penerbit Alfabeta, 2016..
[8] Sunandar S, Rahmawati ND, Wibisono A, Buchori A. Development of game education basic virtual augmented reality in geometry learning. Test Engineering & Management. 2020;82(1):1471-1479.
[9] Shulman L. Knowledge and teaching: Foundations of the new reform. Harvard Educational Review. 1987;57(1):1-23.
[10] Potkonjak V, Gardner M, Callaghan V, Mattila P, Guell C, Petrović VM, Jovanović K. Virtual laboratories for education in science, technology, and engineering: A review. Computers & Education. 2016;95:309-327.
[11] R. Zheng, D. Zhang, and G. Yang, “Seam the Real with the Virtual:a Review of Augmented Reality.,” Proceedings of the 2015 Information Technology and Mechatronics Engineering Conference. vol. 7, pp. 77–80, 2015
[12] G. Aşıksoy and D. Islek, “The Impact of the Virtual Laboratory on Students’ Attitude in a General Physics Laboratory,.” International Journal of Online Engineering (iJOE). vol. 13, no. 04, pp. 20–28, 2017
[13] G.T. Angga Kusuma, I.M.A. Wirawan, and I.K.R. Arthana, “Virtual Reality for Learning Fish Types in Kindergarten.,” International Journal of Interactive Mobile Technologies (iJIM). vol. 12, no. 8, pp. 41–50, 2018
[14] Gheorghiu LM, Gorghiu G, Alexandrescu T, Borcea L. Exploring chemistry using virtual instrumentation – Challenges and successes. Research, Reflections and Innovations in Integrating ICT in Education. 2009;1(1):371-375.