KnE Social Sciences

ISSN: 2518-668X

The latest conference proceedings on humanities, arts and social sciences.

The Fusion of 3D Animation Film and Macapat Song Increases the Curiosity of Junior High School Students to Learn Traditional Music

Published date: Aug 11 2022

Journal Title: KnE Social Sciences

Issue title: ICADECS International Conference on Art, Design, Education and Cultural Studies (ICADECS) 2021

Pages: 342-347

DOI: 10.18502/kss.v7i13.11680

Authors:

Dhara Alim Cendekiadhara.alim.fs@um.ac.idUniversitas Negeri Malang, Malang

Lisa SidyawatiUniversitas Negeri Malang, Malang

Swastika Dhesti AnggrianiUniversitas Negeri Malang, Malang

Kelik Desta RahmantoUIN Maulana Malik Ibrahim Malang, Malang

Abstract:

Traditional music is often unpopular with the younger generation. This research proposed that middle-school students would become more curious about traditional songs which have been fused with 3D animation films. The research used descriptive quantitative methods. 111 junior high school students in Malang recruited through incidental sampling responded to a questionnaire. The results showed increases in the average cognitive and conative reaction to Tembang Macapat after seeing the Macapat animation, as well as a reduction in affective reaction.

Keywords: 3D animation film, Tembang Macapat, cognitive, conative, junior high school students

References:

[1] B. Acu, A. Mering, and D. K. Indrapraja, “Minat Kaum Muda Dayak Mualang dalam Memainkan Alat Musik Tradisional Tebah Genang Manang Brani,” J. Pendidik. dan Pembelajaran Khatulistiwa, vol. 4, no. 12, pp. 1–10, 2015, [Online]. Available: https://jurnal.untan.ac.id/index.php/jpdpb/article/view/12762.

[2] E. Noviati, “Eksistensi Nilai-nilai Tembang Macapat di Kalangan Anak Muda sebagai Filter Pengaruh Alkuturasi,” Dewa Ruci J. Pengkaj. dan Pencipta. Seni, vol. 13, no. 1, pp. 49–62, 2018, doi: 10.33153/dewaruci.v13i1.2505.

[3] N. W. Wardhani, “Pembelajaran Nilai-Nilai Kearifan Lokal Sebagai Penguat Karakter Bangsa Melalui Pendidikan Informal,” J. Penelit. Pendidik., vol. 13, no. 1, pp. 56–66, 2016, doi: 10.17509/jpp.v13i1.3504.

[4] S. H. Heriwati, “Kajian Pragmatik: Implikatur dalam Tembang Macapat,” in Seminar Nasional PRASASTI II “Kajian Pragmatik dalam Berbagai Bidang,” 2015, pp. 61–66, [Online]. Available: https://jurnal.uns.ac.id/prosidingprasasti/article/view/73/57#.

[5] I. Santosa, D. D. Hartanto, and M. A. Santoso, “Perancangan Kampanye Sosial ‘Macapat Saiki,”’ J. DKV Adiwarna, vol. 1, no. 12, pp. 1–10, 2018, [Online]. Available: http://publication.petra.ac.id/index.php/dkv/article/view/7129.

[6] B. H. Prilosadoso and R. Aqviriyoso, “Kolaborasi Ilustrasi Dan Tembang Dolanan Dalam Penciptaan Media Edukasi Covid-19 Di Surakarta,” in Seni, Teknologi, dan Masyarakat, 2020, vol. 3, pp. 90–104, doi: https://doi.org/10.33153/semhas.v3i0.140.

[7] A. F. Raharjayanti and A. Widagdo, “Keefektifan Media Video Pembelajaran dari Youtube terhadap Keterampilan Menyimak dan Melagukan Tembang Macapat Kelas IV,” Joyf. Learn. J., vol. 10, no. 1, pp. 54–60, 2021, doi: https://doi.org/10.15294/jlj.v10i1.44407.

[8] E. R. Hilgard, “The Trilogy of Mind: Cognition, Affection, and Conation,” J. Hist. Behav. Sci., vol. 16, no. 2, pp. 107–117, 1980, doi: 10.1002/15206696(198004)16:2<107::AIDJHBS2300160202>3.0.CO;2-Y. [9] D. Šuster, “Curiosity About Curiosity,” Croat. J. Philos., vol. 16, no. 48, pp. 327–340, 2016.

[10] N. Adamo-Villani, “3D rendering of American Sign Language Finger-Spelling: A Comparative Study of Animation Techniques,” Int. J. Hum. Soc. Sci., vol. 3, no. 4, pp. 314–319, 2008

[11] K. Daniel, Thinking, Fast and Slow. Jakarta: PT Gramedia Pustaka Utama, 2017.

[12] Acu B, Mering A, Indrapraja DK. Minat kaum muda dayak mualang dalam memainkan alat musik tradisional tebah genang manang brani. Jurnal Pendidikan Dan Pembelajaran Khatulistiwa. 2015;4(12):1–10.

Download
HTML
Cite
Share
statistics

226 Abstract Views

168 PDF Downloads