KnE Engineering

ISSN: 2518-6841

The latest conference proceedings on all fields of engineering.

Analysis in Making Animation Movements Using Traditional Methods (Keyframe) and Motion Capture Methods

Published date: Mar 07 2024

Journal Title: KnE Engineering

Issue title: Jakarta International Conference on Multidisciplinary Studies towards Creative Industries (JICOMS)

Pages: 652–655

DOI: 10.18502/keg.v6i1.15455

Authors:

Muhammad Suhaili - suhaili@polimedia.ac.id - https://orcid.org/0009-0006-6055-2765

Faiz Muhamad Rachman

Rina Watye

Nur Rahmansyah

Abstract:

The keyframe method for making 3D animation movements is a traditional technique used by animators around the world to create certain animation movements based zon the 12 principles of animation. Meanwhile, motion capture is a motion recording technique used to describe the process of recording movements and interpreting these movements into a digital model. Motion capture itself is commonly used in the military, entertainment, sports, and other fields. In this study, we analyze the use of the two methods, the results of which can be used as a suggestion for the use of the two methods for the production of animated films. Three aspects were used to analyze the two methods, namely the number of keyframes, the level of refinement and detail, the final process and cleanup.

Keywords: keyframe, motion capture

References:

[1] techbyte, Animation Techniques, 1 September 2023, https://www.sfu.ca/~tutor/ techbytes/Aftereffects/ae1.html

[2] University of virginia, 3D Animation: Keyframing, 1 September 2023, https://web.arch.virginia.edu/arch545/handouts/keyframing.html

[3] Suryajaya, I Dewa Bagas. Teknik Motion Capture Dalam Proses Pembuatan Animasi 3D Menggunakan Microsoft Kinect. Open Journal System : “SEMNASTEKNOMEDIA ONLINE”. 2015; Vol 3, No 1.

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