KnE Engineering

ISSN: 2518-6841

The latest conference proceedings on all fields of engineering.

``Virtual Reality as an Alternative Media for Socialization of Polimedia PSDKU Makassar CAMPUS''

Published date: Mar 07 2024

Journal Title: KnE Engineering

Issue title: Jakarta International Conference on Multidisciplinary Studies towards Creative Industries (JICOMS)

Pages: 133–138

DOI: 10.18502/keg.v6i1.15360

Authors:

Syahrir Nawirsyahrirnawir@polimedia.ac.idPoliteknik Negeri Media Kreatif, Makassar, Indonesia

Muh SakirPoliteknik Negeri Media Kreatif, Makassar, Indonesia

Najmawati SulaimanPoliteknik Negeri Media Kreatif, Makassar, Indonesia

Adlin .Politeknik Negeri Media Kreatif, Makassar, Indonesia

Anggie Novita RizkyPoliteknik Negeri Media Kreatif, Makassar, Indonesia

Abstract:

This study aims to design, manufacture, and implement virtual reality as an alternative for immersive campus socialization for SMA/SMK students in South Sulawesi. The target of this study was to assess the level of acceptance and readiness of students in SMA/SMK to use virtual reality as an alternative medium for campus outreach. This study used descriptive quantitative techniques with data sources based on direct observation and data from the online questionnaires. The main stages of the research method start from topic identification, literature study, research design, data preparation, application development, implementation of applications that have been made, data collection, analysis and interpretation of data, preparation of results reports, and dissemination. The results of this study obtained data that, of the total respondents who were examined, 71.4% of the total respondents said they had never heard of the Makassar PSDKU polymedia campus; 75% of the total respondents stated that they felt as if they were walking around the Polimedia campus; meanwhile, 78.6% of the total respondents stated that they were interested in the campus using socialization media as an alternative to using a campus virtual tour. Based on the results of the study, it was concluded that virtual reality can be recommended as an alternative media for campus outreach at Polimedia PSDKU Makassar which is immersive for SMA/SMK students.

Keywords: virtual reality, immersive, media socialization

References:

[1] Atmojo WT. dkk. Panduan Pembuatan Aplikasi Virtual Reality. Indonesia: Media Sains; 2023.

[2] Cangara dalam Zuhri, S, dkk. Teori Komunikasi Massa dan Perubahan Masyarakat: Intrans Publishing Group; 2020.

[3] Jamaluddin, dkk.Tren Teknologi Masa Depan: Yayasan Kita Menulis; 2020.

[4] Musiafa Z. Multimedia Immersive. Universitas Islam Kalimantan Press; 2020.

[5] Nugroho, C. Cyber Society; Teknologi, Media Baru dan Disrupsi Informasi: Kencana; 2020.

Download
HTML
Cite
Share
statistics

74 Abstract Views

75 PDF Downloads